I believe most of my blog readers are not game developers, but I'll have a talk "Scaling and Stabilizing Large Server Side Infrastructure" in March 8th at Game Developer Conference (GDC) 2012.
Social games are very interesting from devops perspective. Social games tend to grow (and sometimes shrink) rapidly. To keep high enough ARPU (Average Revenue Per User), high availability and non-stop master maintenance are important for us. Users are very strict for immediate response, so performance optimizations (including minimal replication delay) are also high priority. I'd like to share our experiences with audiences, and I'd like to get feedbacks.